Dante’s lunch- WHERE, HERE, SEE, LOOK

AAC Gameplay

Dante’s lunch- WHERE, HERE, SEE, LOOK

E
by Anonymous

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Gameplay Settings

Randomize the order of action choices at breakpoints

Randomly position overlay prompts on screen

Enable text-to-speech for gameplay prompts

Time delay for hover-based action selection

looking Where did it go Where is it going get back here look I got it Woah Look out stay here see it’s mine

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